struct ZoneState<T> {
kegs: LinkedList<Arc<UmaKeg<T>>>,
full_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>,
free_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>,
alloc_count: u64,
free_count: u64,
count: usize,
}Expand description
Contains mutable data for UmaZone.
Fields§
§kegs: LinkedList<Arc<UmaKeg<T>>>§full_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>§free_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>§alloc_count: u64§free_count: u64§count: usizeAuto Trait Implementations§
impl<T> Freeze for ZoneState<T>
impl<T> !RefUnwindSafe for ZoneState<T>
impl<T> Send for ZoneState<T>where
T: Send,
impl<T> Sync for ZoneState<T>where
T: Send,
impl<T> Unpin for ZoneState<T>
impl<T> UnsafeUnpin for ZoneState<T>
impl<T> !UnwindSafe for ZoneState<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more