struct ZoneState {
kegs: LinkedList<UmaKeg>,
full_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>,
free_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>,
alloc_count: u64,
free_count: u64,
count: usize,
}Expand description
Contains mutable data for UmaZone.
Fields§
§kegs: LinkedList<UmaKeg>§full_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>§free_buckets: VecDeque<UmaBox<UmaBucket<[BucketItem]>>>§alloc_count: u64§free_count: u64§count: usizeAuto Trait Implementations§
impl Freeze for ZoneState
impl !RefUnwindSafe for ZoneState
impl Send for ZoneState
impl Sync for ZoneState
impl Unpin for ZoneState
impl !UnwindSafe for ZoneState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more