struct ZoneState {
kegs: LinkedList<UmaKeg>,
full_buckets: VecDeque<NonNull<UmaBucket>>,
free_buckets: VecDeque<NonNull<UmaBucket>>,
alloc_count: u64,
free_count: u64,
count: usize,
fills: u16,
}Expand description
Contains mutable data for UmaZone.
Fields§
§kegs: LinkedList<UmaKeg>§full_buckets: VecDeque<NonNull<UmaBucket>>§free_buckets: VecDeque<NonNull<UmaBucket>>§alloc_count: u64§free_count: u64§count: usize§fills: u16Trait Implementations§
Auto Trait Implementations§
impl Freeze for ZoneState
impl !RefUnwindSafe for ZoneState
impl !Sync for ZoneState
impl Unpin for ZoneState
impl UnsafeUnpin for ZoneState
impl !UnwindSafe for ZoneState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more